Part of a series of examples on the different ways of using ports.
#include <stdio.h>
virtual void onRead(
Bottle& b) {
}
}
return true;
}
};
while (true) {
printf(
"main thread free to do whatever it wants\n");
Time::delay(10);
}
return 0;
}
A simple collection of objects that can be described and transmitted in a portable way.
void append(const Bottle &alt)
Append the content of the given bottle to the current list.
bool read(ConnectionReader &reader) override
Set the bottle's value based on input from a network connection.
void clear()
Empties the bottle of any objects it contains.
bool write(ConnectionWriter &writer) const override
Output a representation of the bottle to a network connection.
void addString(const char *str)
Places a string in the bottle, at the end of the list.
std::string toString() const override
Gives a human-readable textual representation of the bottle.
A mini-server for performing network communication in the background.
bool open(const std::string &name) override
Start port operation, with a specific name, with automatically-chosen network parameters.
void useCallback(TypedReaderCallback< T > &callback) override
Set an object whose onRead method will be called when data is available.
void setReplier(PortReader &reader) override
If a message is received that requires a reply, use this handler.
An interface for reading from a network connection.
An interface for writing to a network connection.
Utilities for manipulating the YARP network, including initialization and shutdown.
Interface implemented by all objects that can read themselves from the network, such as Bottle object...
A callback for typed data from a port.
An interface to the operating system, including Port based communication.
The main, catch-all namespace for YARP.